Welcome, Guest. Please login or register.
Did you miss your activation email?
September 09, 2010, 09:35:02 PM

Login with username, password and session length
41893 Posts in 2895 Topics by 360 Members
Latest Member: VeronicaDan123
Head to www.TheIndieStone.com for all your Game Dev questions!
Home Search Login Register
Zombie Cow Studios Forum | General Discussion | Topic: 'Time Gentlemen, Please!' Feedback Thread « previous next »
Pages: [1] 2 3 ... 19 Print
Topic: 'Time Gentlemen, Please!' Feedback Thread  (Read 29136 times)
dan
like, 700 series
*****



« on: June 21, 2009, 01:20:57 PM »

Have you been touched by Dan or Ben in a special way?

Let us know about it!

But also, please: if you enjoyed it, please tell other people. We don't have a 'marketing budget' or a 'penetration strategy' or anything of the sort, we're relying purely on word-of-mouth, which is a ridiculaously seat-of-your-pants way to do business.

So if you love TGP, please don't keep it to yourself: tell people. Blog it, pop a link in forums you're a member of. Change your avatar to a TGP character. Do something on Facebook, if people still use that. Twitter it. Make youTube videos about it. Shout about it in the street, whatever.

Every little bit of traffic that comes this way helps a massive amount, and increases the chances of us being able to make more awesome games like TGP :)
Logged
Nickenstien
Zombie Cow Legend
like, 700 series
*****



« Reply #1 on: June 21, 2009, 09:33:48 PM »

Time Gentleman Please! has touched me in a very special way.

I now have a twitchy eye just like Captain Darling or Commissioner Dreyfus. (Although I think that is more related to AGS.)
Logged
hatesaiko
Zombie Cow Legend
newbian
*****


Tattooed breast and raven hair


« Reply #2 on: June 22, 2009, 03:01:42 PM »

I can't wait to try this out. My only worry is that I've only got linux installed, but hopefully it works under wine :)

Edit: And at least it installed and started fine, I'll have to play it later though
Logged
oddbob
HAMDEFRIDITE!
******


I am brilliant


« Reply #3 on: June 22, 2009, 04:41:39 PM »

Not too far into it so far, just got out of The Tower Of London with the first time rip and it's already more than earnt its £2.99 price tag in guffaws.

Top music too it has to be said. A fine choice of musicians that I heartily approve of. Still think Swith's contribution to War Twat is far and away the best thing about it :D
Logged

Pseudo NGJ Metatextual Critique: xnPlay | RR | Amazing Games | Gibber
oddbob
HAMDEFRIDITE!
******


I am brilliant


« Reply #4 on: June 22, 2009, 04:46:40 PM »

Also, 10/10 for A haaaaaaaaaaaaandbag
Logged

Pseudo NGJ Metatextual Critique: xnPlay | RR | Amazing Games | Gibber
clarvalon
newbian
**



« Reply #5 on: June 22, 2009, 04:47:49 PM »

Two tiny points:

1)  My forum registration verification CAPTCHA was "YUMVD".  Hmm.
2)  The demo installer doesn't add a link to the setup executable (my netbook doesn't like Direct3D 9, weirdly).

Other than that, it's all gone rather smoothly.  The catch-up intro sequence works well, and big dialogue fonts tend to be rare in AGS games.  What's not to like?  Congratulations on the release of TGP. 

Right, I'm off to start a football-related thread.
Logged
cfg_John
beamexian
*



« Reply #6 on: June 22, 2009, 04:51:23 PM »

Brillo so far. Just one thing; where does TGP keep it's savegames?
Logged
dan
like, 700 series
*****



« Reply #7 on: June 22, 2009, 04:55:06 PM »

Brillo so far. Just one thing; where does TGP keep it's savegames?

They're in User-> Saved Games. :)

Quote
The demo installer doesn't add a link to the setup executable (my netbook doesn't like Direct3D 9, weirdly).

Oooh, I'll look into getting that added. Thanks.
Logged
MrEeMan
beamexian
*


« Reply #8 on: June 23, 2009, 10:19:01 AM »

Its great so far.

One bug that I have come across so far though -
When I used the dead mouse on the girl doll thingo, I got the message I needed to sex it up, I then used the girl doll by itself after and it put the mouse on it with the dress on (im assuming I was supposed to put the dress from the cuckoo clock on him, but I didnt figure that out before 'solving' it). Now I have the dead mouse in my inventory still and it doesnt work with anything. Its not show stopping but slightly odd.

Still, great game. Some pretty hard puzzles!
Logged
dan
like, 700 series
*****



« Reply #9 on: June 23, 2009, 10:22:59 AM »

Ooh, I'll look into that now. Thanks...
Logged
MrEeMan
beamexian
*


« Reply #10 on: June 23, 2009, 02:00:12 PM »

Heh think I found another bug
Seems that when you light the pig's fire in the cave, if you do it again it plays the same animation then takes you back to the start of the game where you fall through the warehouse holes but doesnt move on from there
Logged
dan
like, 700 series
*****



« Reply #11 on: June 23, 2009, 02:03:08 PM »

Heh think I found another bug
Seems that when you light the pig's fire in the cave, if you do it again it plays the same animation then takes you back to the start of the game where you fall through the warehouse holes but doesnt move on from there

Yeah, someone pointed that out to me earlier. I'm prepping a fix for the end of the week.

:)
Logged
MrEeMan
beamexian
*


« Reply #12 on: June 23, 2009, 03:44:37 PM »

Oh wow. I just finished the game. So awesome. I had to donate an extra 2 gbp because I felt like I was ripping you guys off. GREAT JOB. I'm telling everyone I know about this game, just posted it on my facebook. Hopefully I can get you guys a bunch of sales, you really deserve it.
Logged
teiso
beamexian
*


« Reply #13 on: June 24, 2009, 09:49:19 AM »

I've found a bug. I'm sure I can get around it and I'll try in a sec but here's what's happened:

I'm in Big Ben, I'm on the level where there's holes in the floor and it wants me to say "there is meat in the building" or something like that in Hitler's voice. I go to the robot with the mocrophone and I get Dan to say "There is meat in the building" in the microphone.

Then when I click on the map, I get this message and the game closes. I don't know if my course of action is the correct one but even if it isn't, I'm sure that  getting an error message and then the game closing isn't something you intended. I suspect if I go back the long way, (which I'm going to try now) it won't be a problem, but I thought you should know, if you don't already.

Otherwise, I'm enjoying the game!

---------------------------
Adventure Game Studio
---------------------------
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.12.1074)

in "Helpers.asc", line 32
from "GlobalScript.asc", line 464
from "GlobalScript.asc", line 940

Error: A blocking function was called from within a non-blocking event such as repeatedly_execute_always

---------------------------
OK   
---------------------------
Logged
dan
like, 700 series
*****



« Reply #14 on: June 24, 2009, 09:52:20 AM »

Aaah, thanks, I'll fix it up now.

If you avoid using the map in that section, you'll be fine :)

EDIT: this issue's been fixed, and will be part of the next upload in a couple of hours. :)
Logged
Pages: [1] 2 3 ... 19 Print 
Zombie Cow Studios Forum | General Discussion | Topic: 'Time Gentlemen, Please!' Feedback Thread « previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!