So you want to be a world-class Gibbage player, eh? You want to know some top secret advice that will propel you to Godlike status? Ok. Here are a few of the many gazillion tips that can help you win a bout:

Learn the ladder trick. As you’re approaching the top of a ladder, press action. You’ll be invulnerable to enemy bullets, and you’ll be able to fire on your enemy. This is an indispensable trick that was created originally as an anti-camping device, and you’d be well advised to use it.

Make sure you get to the Power-ups first. It might be something like a Magno that can shift the balance of the game entirely. If there’s a Power-up on screen and your power level/ health are in relatively good shape, nothing else matters.

Don’t forget to shoot. Lots. It’s possible, albeit rare, to lose all your power but still win a game based on the points you’ll receive for frags.

This is the only place I’ll ever write this, and it’s a special little bonus for all those people that actually read manuals. Keep it to yourself. If you catch a cube before it hits the floor, you’ll immediately receive ten power points. Which is the equivalent of a free bomb, or ten vital seconds if you’re about to lose.

Homers can be brutal, and you don’t necessarily need to fire your gun to be in a position of superiority. Reduce your opponent’s health sufficiently, and hover around the higher ground. You’re dominant. They know that with one shot, they’re dead. So you can pretty much manipulate them into going whichever direction you like.

Learn to slide. It’ll save your life on more than one occasion.

You don’t need to stop running to pick up a cube. Gibbage Champions (like me) will learn to hold ‘down’ while running, grabbing them on the fly.

Mines are best placed at the tops of ladders, where there’s no avoiding setting them off, and no getting away from them quickly.

All weapons have positive and negative points. For example, the Moonraker is pretty lethal from a distance. However, it only does very low levels of damage. As such, if your opponent has a Moonraker, you should attack them from as close range as possible. You’re more likely to win this firefight.

If you’ve been hit by a Mumm-Ra, don’t give up the fight. In the vital few seconds before your entrails are embedded in the nearest wall, you can still shoot. This means you might be able to take out your opponent while they’re still congratulating themselves for having actually hit something with the Mumm-Ra.

There’s only one way to kill a zombie. And you know what it is.

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    code, art, design: dan marshall

    additional design: ben ward

    music: mike watts







© 2008 onwards, Zombie Cow Studios
special thanks to The Indie Stone