Yesterday, at an undisclosed location in Central London, there was a make-or-break meeting between myself and Ben There, Dan That!’s intrepid co-writer, to discuss the logistics behind the possibility of some sort of sequel.
Prime concern was where to take the two characters, and how we could pin an enjoyable adventure on the original game’s cliffhanger ending.
It didn’t really go too well at first, as we struggled fruitlessly to find a satisfactory way of resolving the issues that were left veritably teetering at the arse-end of Ben There, Dan That!
Then, after a few glasses of traditional Lion’s Roar brew, I suggested the inclusion of Robot Zombie Dinosaur Nazis, and everything slotted into place. It’s going to be awesome. We’re on.
If you want to keep bang up-to-date with work on Time, Gentlemen, Please, the BTDT sequel, the smartest thing to do is to sign up for The Forums and join in the fun for a whinge and a giggle. If you hate socialising, as many of BTDT’s fans so obviously do, have a click of our RSS feed over to the right there and subscribe - I’ll update the News page when there’s something new.
Time, Gentlemen, Please could be made in a matter of months, it could be lots of months. It could get canned. Who knows? Isn’t independent game development exciting?
PLEASE NOTE: number and placement of commas in the game title still very much TBC, obv.









3 people responded to this post...
That is some nice handwriting.
PS: yay :D
I second that “YAY”! :)
[...] They’re offering to put you into their next game, the freshly announced sequel to BTDT, Time Gentlemen, Please. (Enter now before Richard Herring and Al Murray sue them out of existence.) Details [...]
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