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	<title>Comments on: There will not be a &#8216;Ben There, Dan That!&#8217; sequel</title>
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	<link>http://www.zombie-cow.com/?p=302</link>
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	<pubDate>Thu, 09 Sep 2010 20:42:17 +0000</pubDate>
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		<title>By: dan</title>
		<link>http://www.zombie-cow.com/?p=302#comment-1048</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Thu, 23 Oct 2008 07:43:23 +0000</pubDate>
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		<description>That's already in the sequel, Unless. I don't remember coding it, so it must be a whizzy new AGS feature...!</description>
		<content:encoded><![CDATA[<p>That&#8217;s already in the sequel, Unless. I don&#8217;t remember coding it, so it must be a whizzy new AGS feature&#8230;!</p>
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		<title>By: unless</title>
		<link>http://www.zombie-cow.com/?p=302#comment-1047</link>
		<dc:creator>unless</dc:creator>
		<pubDate>Thu, 23 Oct 2008 07:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.zombie-cow.com/?p=302#comment-1047</guid>
		<description>There is something that we all have now that we did not all have back when the old P&#38;C games were originally around, and that thing is mousewheels.  Scrolling through actions would be a lot quicker (and feel more natural) than clicking through.</description>
		<content:encoded><![CDATA[<p>There is something that we all have now that we did not all have back when the old P&amp;C games were originally around, and that thing is mousewheels.  Scrolling through actions would be a lot quicker (and feel more natural) than clicking through.</p>
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		<title>By: Erlend M</title>
		<link>http://www.zombie-cow.com/?p=302#comment-1003</link>
		<dc:creator>Erlend M</dc:creator>
		<pubDate>Wed, 08 Oct 2008 17:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.zombie-cow.com/?p=302#comment-1003</guid>
		<description>Fair enough.</description>
		<content:encoded><![CDATA[<p>Fair enough.</p>
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		<title>By: dan</title>
		<link>http://www.zombie-cow.com/?p=302#comment-1002</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Wed, 08 Oct 2008 16:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.zombie-cow.com/?p=302#comment-1002</guid>
		<description>Ok, so let's say you compress five minutes of .ogg to shit and they take 3mb each, and I somehow convince someone to make, what 20 tracks? That's 100 minutes, and about 60Mb of pure music and a dev time of probably 6-7 months (assuming I'm blagging a friend to do it in his spare time). Also, you're looking at a download of 80meg+ being downloaded 6000 times a month, which would rape my bandwidth something rotten ten times over.

BTDT was built on zero budget, yes. If you count my time, it cost thousands. Even if I spent all the money I've earned through donations on a professional musician to do music for me, it'd cover about five minutes worth of music, at mates' rates.

Unfortunately, it's just not feasible, I'm afraid.</description>
		<content:encoded><![CDATA[<p>Ok, so let&#8217;s say you compress five minutes of .ogg to shit and they take 3mb each, and I somehow convince someone to make, what 20 tracks? That&#8217;s 100 minutes, and about 60Mb of pure music and a dev time of probably 6-7 months (assuming I&#8217;m blagging a friend to do it in his spare time). Also, you&#8217;re looking at a download of 80meg+ being downloaded 6000 times a month, which would rape my bandwidth something rotten ten times over.</p>
<p>BTDT was built on zero budget, yes. If you count my time, it cost thousands. Even if I spent all the money I&#8217;ve earned through donations on a professional musician to do music for me, it&#8217;d cover about five minutes worth of music, at mates&#8217; rates.</p>
<p>Unfortunately, it&#8217;s just not feasible, I&#8217;m afraid.</p>
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		<title>By: Erlend M</title>
		<link>http://www.zombie-cow.com/?p=302#comment-1001</link>
		<dc:creator>Erlend M</dc:creator>
		<pubDate>Wed, 08 Oct 2008 15:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.zombie-cow.com/?p=302#comment-1001</guid>
		<description>Dan sez music files are:

- Massive
Ah, what's a little disk space in this day and age? If you're really worried about it you can crunch down mp3 files to a pretty small size with only noticable (but not horrible) degradation.

- Costly to produce
Don't you have a musical pal who you can volunteer to produce music for your game for fun, fame and free? If not, you can try finding one on the Internets.

- Irritating if short and repetitive
True.

Oh, and zero budget? Didn't you get, ooh, at least several POUNDS in donations?</description>
		<content:encoded><![CDATA[<p>Dan sez music files are:</p>
<p>- Massive<br />
Ah, what&#8217;s a little disk space in this day and age? If you&#8217;re really worried about it you can crunch down mp3 files to a pretty small size with only noticable (but not horrible) degradation.</p>
<p>- Costly to produce<br />
Don&#8217;t you have a musical pal who you can volunteer to produce music for your game for fun, fame and free? If not, you can try finding one on the Internets.</p>
<p>- Irritating if short and repetitive<br />
True.</p>
<p>Oh, and zero budget? Didn&#8217;t you get, ooh, at least several POUNDS in donations?</p>
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	<item>
		<title>By: dan</title>
		<link>http://www.zombie-cow.com/?p=302#comment-994</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Wed, 08 Oct 2008 08:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.zombie-cow.com/?p=302#comment-994</guid>
		<description>Yeah, unfortunately music files are massive, costly to produce and irritating if short and repetitive. I'm looking into more music for the sequel, but there's no way it'll be a continual loop. We'll see what happens.

I did my best to put sound effects in throughout to fill the silence, but unfortunately on a budget of ZERO, music's the first thing to suffer.</description>
		<content:encoded><![CDATA[<p>Yeah, unfortunately music files are massive, costly to produce and irritating if short and repetitive. I&#8217;m looking into more music for the sequel, but there&#8217;s no way it&#8217;ll be a continual loop. We&#8217;ll see what happens.</p>
<p>I did my best to put sound effects in throughout to fill the silence, but unfortunately on a budget of ZERO, music&#8217;s the first thing to suffer.</p>
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