Gibbage is a cartoon Deathmatch game, set over 27 varied arenas, including zombie-infested hospitals, atop speeding trains and inside alien beasts.

To celebrate the launch of Zombie Cow Studios, and to highlight the fact that it’s over two years old and people have stopped buying it, we’ve dropped the price to an outrageous £3/ $6-ish, which is essentially nothing. That’s the price of a pint in most extortionate London pubs, these days! Gibbage not only lasts longer than a beer, it’s less fattening and arguably more sociable.

Features:

- Hi-Octane Single or Two-Player Hijinks!
- 27 Unique Maps!
- Loads of brilliant Power-ups, Special Moves and Weapons!
- Team Setup lets you track your Stats!
- Laws of Physics!
- Unnecessary Levels of Gore!
- Kick-Ass Music!
- Acts of God!
- Actual fun, like how games used to be!
- Armies of the Undead and Monkeys touching themselves inappropriately!
- What more could you possibly want for £6/ $12-ish?! £3/ $6-ish?










Gibbage is an incredibly simple concept. Each player is spawned from their Power Booth, with a perpetually-draining Power Level of 200. Your ultimate goal is to reduce your opponent’s Power Level to zero, thereby winning control of the arena.

To do this, you run around collecting the randomly spawned Power Cubes (up to three at a time), and returning them to your Power Booth. Doing so increases your Power Level, and reduces your opponent’s.

Naturally, as the Power Cubes are in short supply you’ll have to stop the other team getting there first. This is where the ‘gib’ part of Gibbage comes in; you’ll need your wits about you as you leap and swing about the arena trying to kill your opponent with well-timed bombs or your itchy trigger-finger.

To help you get the edge over your opponent, there are several powerups available. These range from devastating new weapons to cheap bullet-time effects and Sonic the Hedgehog style speedy boots.










A Disclaimer, of sorts:
Gibbage contains scenes of tiny pixel people shooting and being shot at. There’s blood and bouncing heads in it. Although it’s a cartoon game, I don’t want anyone getting angry at me for it. If you get offended by pretend violence, don’t play Gibbage. If you’re a parent, take some responsibility and monitor what your kids are playing. If you’re someone who’s convinced video games are somehow responsible for the downfall of society, it’s probably best you don’t play this, either.

The Ethos behind Gibbage:
Gibbage is an Independent Video Game. It was born out of frustration at mainstream titles that had me shooting endless men in the head in a corridor with a pistol. I was fed up.
When I was a kid, games were about fun. About enjoyment. About having a friend over to play, chuckling at each other’s ineptitude and laughing so hard that a little bit of wee came out.
That’s what Gibbage is all about. I know there’s a single-player option, but you shouldn’t be using it. Not really. Gibbage is a two-player game, and you should treat it as such. Make a friend. Play together. Trust me: it’s how Gibbage really comes alive, and you’ll get to experience the game I’ve written in all its glory.







    code, art, design: dan marshall

    additional design: ben ward

    music: mike watts







© 2008-2009 Zombie Cow Studios
special thanks to The Indie Stone